So, I probably should be posting more often during this jam, but I guess I never really thought of it until now. Because of that, I'm probably just going to post once more at the end.
These first few days have been a bit slower than I'd like, I'm afraid. At this point, I've mostly set up the engine of the game and little else. However, I do have good news on that front! Thanks to a few hours of random research, I now have methods to run very fast collision detection tests, leading me to create the latest version, which I now dub Ultra Seagull Massacre 2013:
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