After that, I finally implemented the first boss. It's not quite complete, but it's close. It has several different attacks. First, it can charge at the player. It scoots back a little right beforehand, which is the cue to get out of there. It can also summon a number of enemies from the stage, and at half health it can fire a large beam. Finally, it has a continual attack thanks to its' many limbs. each limb moves independently and can occasionally fire an aimed shot at the player. At half health, these limbs fire 3 shots, and at 25% hp or lower they fire 5 and a homing missile.
Speaking of missiles, I decided that the player didn't really have enough incentive to actually kill the jumping worm enemies, and made them fire missiles from their tail. I've found that this works rather well, and makes the game a little more hectic.
Finally, I have a bit of good news: while all of this was happening, I finally finished AMAZE's animation system! I've been working on it bit-by-bit since, although I don't really have enough new content to make a post yet.
Edit: Here's a screenshot of the first boss!
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