I first tried it out last August, but ran out of ideas and stopped. Singularity probably also had something to do with that. Since then, I had forgotten all about it entirely. I think it's high time to revisit it, but this time with a plan.
The Plan
As I continue with my DFEngine rewrite, I'm going to need to make some games to go with it. The useful thing about 1GAM is that it forces me to think small. At this stage of development, I can't afford to start any big projects, and having some kind of time limit helps significantly. Unlike with most game jams, however, 1GAM gives me enough time to do some serious engine development as well. I've come up with a working schedule to try out:WEEK 1
Week 1 is all about the engine. During this week, I only worry about making whatever improvements to DFEngine that I can think of.
WEEK 2
Week 2 is much like week 1, but at this point I start working on the art/design a bit. The engine development is steered towards whatever features I foresee my game needing.
WEEK 3
The goal for week 3 is to have the design, the engine, and most assets finalized. If things went well, the engine work should've been finished during Week 2, but if not there's a bit of time for that as well.
WEEK 4
In week 4, all that's left to do is make the game. By this point, I should have a good idea of what I'm making, and most of the assets should be done. Making use of whatever improvements I made in the first 3 weeks, I should be able to put the final game together and finish it off.
As you can see, this schedule reserves a lot of time for engine work. My hope is that I can cut back on this as DFEngine gets more fleshed out, and eventually just have around 1 week of engine work at most. Another upside to the current schedule's layout is that it's going to put a lot of pressure on me to get work done ASAP. Things have been going slowly of late, and while the results have been mostly good, I'd still like things to go faster.
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