This one was pretty awful to write, mostly because I chose too broad of a topic. As a result, it's also quite a bit longer than most of the others (~14 pages, with a previous record of ~11). On the upside, I'm very nearly done here. Currently, I'm planning the remaining 3 segments to cover:
- AI and combat
- Generating artificial spaces (e.g. mazes, dungeons, buildings, etc.)
- Various remaining loose ends, like visibility and overall game structure
Speaking of dates, this series will be 3 years old in a couple weeks. All I can say at this point is that I'm glad it's coming to a close. It's going to be a while before my next series, I have a few ideas but I want to put a lot of consideration into any future endeavors. However, I do have a one-off informative...thing that I'll be putting up on the tutorials page not too long after this series.
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