Now for the news:
I've reorganized my files, giving me a better idea of what games I've been working on these past few months. The are as follows:
- Textyventure, the text adventure that I was messing around with at the very beginning of the semester. I'm going to continue this after break, using my improved knowledge of C++. Should be pretty easy.
- Exclusion, a puzzle platformer with exploration elements. This one's so old it was made back when I was using Love! I'm not sure if I ever posted about it, but I think it might make a nice summer project.
- Halberd, the RPG I've been working on on and off since the beginning of the blog. The folder is just design documents at the moment.
- The unnamed Maze Game, my first real game made with GLUT. I ought to finish this eventually. Maybe I'll clean it up and put up a demo or something.
- Chainsaw Deathrace, the game jam game with much greater aspirations. This is my "current" project, not counting the Sprint.
- Fatal Tempest, a bullet hell engine I was messing around with. maybe I'll revisit it someday. Who knows.
- Project ARHG, a secret project of mine. With any luck, you'll never hear of it again. It's still early in the design stage anyway.
Now then, the sprint. I spent a week and a half rewriting the engine to use SFML, and I'm happy with the result. There's not too much new content, aside from an enemy and the title screen. Still, here's a few screenshots:
The title screen. The Octocow doesn't actually feature in the game yet. |
The Hopper, enemy number 1. He hops and not much more. |
Explosions now look a bit nicer, and barrels aren't glitchy anymore. |
EDIT: The title screen was drawn by our group's artist. The rest is by me right now.
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