As I mentioned in the last part, the posts I'm reviewing here are going to be about Chainsaw Deathrace. The only exception is the last one, which is a quick postmortem on my 0 Hour Game Jam entry. I figured it fit into the game jam theme, so I decided to add it in.
- And so it Begins.../Chainsaw Deathrace Development Album/Complete [DELETED: Not enough content]
Moving to another topic, Chainsaw Deathrace feels like one of my bigger successes. I got OpenGL working with AMAZE first, but it wasn't until Chainsaw Deathrace that I started to really feel comfortable about using it.
The 0 Hour Game Jam's hectic, but it's also quite fun! Provided I'm feeling up to it, I might give it another shot this year. I think that once my engine goes through a couple of iterations, I'll be able to throw together good games very quickly. Right now, though, it's way slower than what I was doing back them.
I figured I'd have more to say, but I guess not. The next part is over here.
I figured I'd have more to say, but I guess not. The next part is over here.
No comments:
Post a Comment