Speaking of text, I was originally going to use Allegro's built-in text drawing stuff, but it wouldn't work no matter how much I tried. In the end, I just added a new asset type for fonts, and a simple function to draw them. In the process, though, I broke a good bit of asset loading code, and had to do a bit of restructuring. It all works now, thankfully. Anyways, I promised screenshots last time so I'll post a few. The last picture I put up was from quite a while ago, so it's probably a good idea to show some stuff off now:
As you can see, the levels scroll pretty nicely. There's still a bit of work to do on that, but it's coming well. |
The gems on the left side of the level are a trap. Instead of adding points, they take some away... |
A bonus room. You reach it by nabbing the robot in the last screenshot, rather than just going to the level exit. Also, he gives you 100,000 points because he's just a good guy like that. |
This jam went really well for me. I got way more done than I believed I could in such a short time. I think I might spend a while updating the graphics next, since right now this stuff looks really bad. After that, it's back to gameplay features.
Finally, I may or may not finish my Games I Play post in time for tonight. If not, expect it tomorrow.
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