So I said that I'd start making Youtube videos of the games I make, and here's the first:
Sorry about the poor video quality. I'm still getting all of this set up, and future videos will be in higher quality. I plan on getting some footage of Diamond Rush! and A Wheelie Good Time up within the next week or two.
5/28/13
53
In just about 3 weeks, this blog will hit a nice little milestone: a whole year of updates. Why I'm posting today, however, is for a slightly different matter. With my last post, the update count on this blog hit #53. This means that I officially posted, on average, more than once per week during this first year. This is pretty great news. My original goal was to try to get one post per week, so I'm quite happy to see that I succeeded nicely.
There's something else, too. After a tiny internal celebration at finally creating and maintaining a blog without it suddenly disappearing forever, I turned to Youtube to relax a bit, which I do just about every day. It was then that it struck me that my Youtube channel is in the same state of unuse and general disrepair that I had rescued this blog from, and that it was quite a shame. Since I've already begun to unravel my summer plans, I figured that I might as well try to start making content for my channel. I finally figured out how to properly capture internal audio, and found a decent bit of Linux recording software. As you've probably guessed, I intend to start uploading gameplay videos and progress updates of my games to Youtube. This doesn't mean that I'll post any less here(In fact, I'll probably post even more as a result), and that way, I can show off my games in a more engaging manner than screenshots. As my first new video, I plan on uploading a few minutes of Doomsday Darren Goes Fishing tonight, so that non-Linux users can see it while they wait for a port.
There's something else, too. After a tiny internal celebration at finally creating and maintaining a blog without it suddenly disappearing forever, I turned to Youtube to relax a bit, which I do just about every day. It was then that it struck me that my Youtube channel is in the same state of unuse and general disrepair that I had rescued this blog from, and that it was quite a shame. Since I've already begun to unravel my summer plans, I figured that I might as well try to start making content for my channel. I finally figured out how to properly capture internal audio, and found a decent bit of Linux recording software. As you've probably guessed, I intend to start uploading gameplay videos and progress updates of my games to Youtube. This doesn't mean that I'll post any less here(In fact, I'll probably post even more as a result), and that way, I can show off my games in a more engaging manner than screenshots. As my first new video, I plan on uploading a few minutes of Doomsday Darren Goes Fishing tonight, so that non-Linux users can see it while they wait for a port.
5/27/13
Doomsday Darren Goes Fishing - Complete!
Sort of.
Labels:
Finished,
Game Jam,
Games,
Programming,
Updates
5/23/13
Doomsday Darren Goes Fishing - Midway Update
So, I probably should be posting more often during this jam, but I guess I never really thought of it until now. Because of that, I'm probably just going to post once more at the end.
These first few days have been a bit slower than I'd like, I'm afraid. At this point, I've mostly set up the engine of the game and little else. However, I do have good news on that front! Thanks to a few hours of random research, I now have methods to run very fast collision detection tests, leading me to create the latest version, which I now dub Ultra Seagull Massacre 2013:
These first few days have been a bit slower than I'd like, I'm afraid. At this point, I've mostly set up the engine of the game and little else. However, I do have good news on that front! Thanks to a few hours of random research, I now have methods to run very fast collision detection tests, leading me to create the latest version, which I now dub Ultra Seagull Massacre 2013:
Labels:
Df458 is not very consistent,
Game Jam,
Games,
Programming,
Updates
5/14/13
Updates: Almost there, and another game jam
First off, I thought it'd be good to mention that the next version of Singularity is almost in working order. While there are a good few things left after getting it up and running, The end is very much in sight now. I think I may be done by the end of this week, in fact!
As the title may have alerted you, there is another game jam coming up that I plan to participate in. In one week, I'm going to participate in the new 7-Day Fishing Game Jam. I've never made a game about fishing before, and getting another game under my belt would be nice. I'll probably be posting most of my updates throughout the week in my thread, and I'll of course be putting up a development album on Google+ again. I've decided to reuse the character from A Wheelie Good Time here, and I'm finally giving him a name: Doomsday Darren.
As the title may have alerted you, there is another game jam coming up that I plan to participate in. In one week, I'm going to participate in the new 7-Day Fishing Game Jam. I've never made a game about fishing before, and getting another game under my belt would be nice. I'll probably be posting most of my updates throughout the week in my thread, and I'll of course be putting up a development album on Google+ again. I've decided to reuse the character from A Wheelie Good Time here, and I'm finally giving him a name: Doomsday Darren.
Labels:
Game Jam,
Games,
Software Development,
Updates
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