4 Hugues Ross - Blog: 4k Retrospective: Part 6
Hugues Ross

9/28/13

4k Retrospective: Part 6

This is part 6 of a series where I reread all of my old posts and write about them. View part 1 here.

We're finally approaching the newer projects. Have another 10:


  • Nothing to See Here [DELETED]
I really don't have anything to say about this.

That's a bit better. This is the very beginning of Singularity, right after Google announced that they'd be getting rid of Google Reader. At the time, I couldn't find any decent alternatives that didn't rely on Google Reader. I'm pretty sure that there are some better services out there now, but I'm still sticking with Singularity.

Hmm. I don't really mind Atom too much anymore, though rss is still much simpler to deal with. Many of the things listed in this post are still true, though. This is more or less how Singularity works now. The only major difference is that the next version will have a separate background process for updating subscribed feeds that continues to run even if you close the application. That way, you won't have to wait a few minutes every time you want to check your feeds. I won't start work for a while, though. I want to finish AMAZE at the very least.

  • A Long-Delayed Update [DELETED]
This was just a notice about summer break. With that over, this post is pretty much useless.

I've made many changes to Singularity, trying to improve load time. Apart from the first time, these have all been pretty minor speed gains. With any luck, the next version will remove this issue completely. Also, somewhere along the line 0.1 and 0.2 became 1.0 and 1.5. I'm not too sure why, but I don't mind too much.

This is definitely one of my best posts. I recommend that you read this one, because it's great. Unfortunately, it doesn't really leave me with much to write about. 

  • Summer Plans [DELETED]
Alright, this one was a bit unrealistic. I managed to get the new Singularity version done before the deadline, though. I mainly just underestimated how long it would take to make the complete engine for AMAZE. Even at this point, the engine's not quite complete enough to finish AMAZE.

Here's another reason why I didn't get much done this summer. The fishing jam went alright, but as you may know trying to port it took quite a while.

The development of this game was interesting. It started out ridiculously slowly, and it slowly sped up. If I had to take a guess, I'd wager that 90% of the game was made during the final 48 hours. If I'd spent as much time during the first few days as I'd done then, It would've been one heck of a game. It was still pretty decent, though.

The game's fun, but it really is a pain to get it working correctly. I recently ironed out some of those other issues with AMAZE, thankfully. I'm aiming to make AMAZE the first game I make that doesn't require much fiddling to get working.

Well, that's today's post! There seem to be around 3 more days worth of posts, so I'm almost done. Next post here.

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